A growing Open Source project hosted at GitHub. The source code is under a MIT like license, ready to be used in your next project.
Use the latest mobile technology with an extensible framework. Unleash the GPU power within each Android mobile device.
The framework has been designed from scratch with the mobile platform in mind. Manage the device memory usage and target different screen sizes.
The framework contains two well differentiated types of Actors, 3D Actors and Node2D, a base class from which all 2D object is scene are drawn. A hierarchy of Node2d Actors allow complex animations and compositions.
ShadingZen exploits multicre CPU and GPUs by partitioning the game logic and rendering tasks, which are then sent down to available pool threads for computation and rendering.
Move Actors around with predefined animations or create your own. Forget about keeping track on what to draw in the next frame to keep your animation running.